/*
 * Copyright (c) 2003-2009 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package actions;

import mapControl.GraphicsMapControl;

import com.jme.input.action.InputActionEvent;
import com.jme.input.action.KeyInputAction;
import com.jme.math.FastMath;
import com.jme.math.Matrix3f;
import com.jme.math.Vector3f;

import elementos.Player;

/**
 * Clase controladora de la rotacion hacia la derecha del Bomberman
 * @author Sebastian Giulietti 69032 
 * @author Adrian Sanchez 64251
 * 
 */
public class MoveRightAction extends KeyInputAction {

	
	private static final Matrix3f incr = new Matrix3f();

	// Vector temporal de la rotacion
	private static final Matrix3f tempMa = new Matrix3f();
	private static final Matrix3f tempMb = new Matrix3f();
	private Player player;

	/*
	 * Contructor principal
	 * @param Player player
	 * @param GraphicsMapControl mapControl
	 */
	public MoveRightAction(Player player, GraphicsMapControl mapControl) {
		this.player = player;
	}

	/**
	 * Metodo principal que gira a Bomberman
	 * 
	 * @see com.jme.input.action.KeyInputAction#performAction(InputActionEvent)
	 */
	public void performAction(InputActionEvent evt) {

		incr.fromAngleNormalAxis(-90 * FastMath.DEG_TO_RAD, Vector3f.UNIT_Y);
		player.rotateRight();
		player.getNode().getLocalRotation().fromRotationMatrix(
				incr.mult(player.getNode().getLocalRotation().toRotationMatrix(
						tempMa), tempMb));
		player.getNode().getLocalRotation().normalize();

	}
}